11/19/2022 0 Comments Lingering injuries dmg 5e![]() I'm not the king of this page any more than anyone else is of any page here. Please, though, do weigh in, especially if you're volunteering to start on those tables yourself. Meanwhile, having a result that sabotages Con saves or the like does not sound inviting to me not in favor of the idea of having an effect that any (poison) attack could potentially use that would make the victim more vulnerable to that kind of attack, whether on the player side or a monster side. Poison damage, first off, often has another effect already that shows that it's working, and I dunno about extending that effect's duration, since that could have potentially ridiculous consequences meanwhile, not all sources of poison damage do have durations, and thus that result would be wasted when rolled. It's also the kind of damage Disintegrate does, suggesting that it's more deliberately wide-focused it's going to do equal things to all parts of whatever it hits, which means attributing a random effect to a random body part makes less sense. So, arguments for force and poison damage not having crit effects.įorce damage, I consider to be kind of straight damage 's not air pressure, 'cause air elementals deal bludgeoning or slashing, so it oughtn't do things to anatomy that air does. ![]()
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